EDUCATION
Southern Methodist University Guildhall | 2023
Masters Candidate of Interactive Technology in Digital Game Development
Level Design Track
Parsons School for Design | 2015
B.F.A. Design + Technology
Game Design Track
PROFESSIONAL SKILLS
Level Design
Design Documentation
Scripting
Level Block out
Rapid Prototyping
Playtesting Feedback
Optimization Best Practices
PROFESSIONAL TOOLS
Creation Kit
Source
Unreal Engine 4
Blueprints
Unity 3D & C#
Perforce & Jira
Photoshop & Illustrator
InDesign
3DS Max
CONTACT
me@jonmurraydesigns.com
www.linkedin.com/in/jonjmurray/
www.jonmurraydesigns.com
INDUSTRY EXPERIENCE
Game Designer and Developer
Jon Murray Designs | NY, NY - 2012 – 2020
Clients Include (All Freelance Contracts and internships)
Bajibot, Mokuni Games, ESC Game Theater, ESI Design, Cinetic
Media Group, Playford Games, Maker Brane
Created games for iOS and Android.
Worked on projects using emerging technologies like AR and VR.
Created design documentation for design teams and participated in development meetings with cross-disciplinary teams.
Play-tested games and levels, then provided feedback to design leads.
Ran QA tests to find bugs and development issues to provide feedback to the development team.
PROJECTS
Hex Rally Racers / Level Designer | 4 Months, 2022
58 Team Members | Racing Game | Steam
Worked on a 5-person design team to create the Nimbus Towers level.
Play-tested the game and levels to provide feedback to the development team.
Worked on the QA team to find bugs and development issues to provide feedback to the development team.
The Wastelander Games / Level Designer / 4 Months, 2021
Solo Project | Fallout 4 Mod | Creation Kit
Created design documentation, map layouts, and narrative trees.
Blocked out level and scripted combat sequences.
Created unique enemy types and AI using patrol paths and navmeshes.
Play-tested the level, then iterated it after playtest feedback.
Optimized the level for lighting, gameplay, and performance.
The Reckoning / Level Designer | 4 Months, 2021
Solo Project | Half-life 2 Mod| Source
Created design documentation, map layouts, and narrative trees.
Blocked out level and scripted puzzle sequences.
Design combat sequences using AI, patrol paths, and navmeshes.
Play-tested the level, then iterated it after playtest feedback.
Optimized the level for lighting, gameplay, and performances.
INTERESTS
Documentaries, Movies, Fishing, and Boxing.