Level Designer

Resume

EDUCATION

Southern Methodist University Guildhall | 2023
Masters Candidate of Interactive Technology in Digital Game Development
Level Design Track

Parsons School for Design | 2015
B.F.A. Design + Technology
Game Design Track

PROFESSIONAL SKILLS
Level Design
Design Documentation
Scripting
Level Block out
Rapid Prototyping
Playtesting Feedback
Optimization Best Practices

PROFESSIONAL TOOLS
Creation Kit
Source
Unreal Engine 4
Blueprints
Unity 3D & C#
Perforce & Jira
Photoshop & Illustrator
InDesign
3DS Max

CONTACT
me@jonmurraydesigns.com
www.linkedin.com/in/jonjmurray/
www.jonmurraydesigns.com

 

INDUSTRY EXPERIENCE

Game Designer and Developer
Jon Murray Designs | NY, NY - 2012 – 2020

Clients Include (All Freelance Contracts and internships)
Bajibot, Mokuni Games, ESC Game Theater, ESI Design, Cinetic
Media Group, Playford Games, Maker Brane

  • Created games for iOS and Android.

  • Worked on projects using emerging technologies like AR and VR.

  • Created design documentation for design teams and participated in development meetings with cross-disciplinary teams.

  • Play-tested games and levels, then provided feedback to design leads.

  • Ran QA tests to find bugs and development issues to provide feedback to the development team.

PROJECTS
Hex Rally Racers
/ Level Designer | 4 Months, 2022
58 Team Members | Racing Game | Steam

  • Worked on a 5-person design team to create the Nimbus Towers level.

  • Play-tested the game and levels to provide feedback to the development team.

  • Worked on the QA team to find bugs and development issues to provide feedback to the development team.

The Wastelander Games / Level Designer / 4 Months, 2021
Solo Project | Fallout 4 Mod | Creation Kit

  • Created design documentation, map layouts, and narrative trees.

  • Blocked out level and scripted combat sequences.

  • Created unique enemy types and AI using patrol paths and navmeshes.

  • Play-tested the level, then iterated it after playtest feedback.

  • Optimized the level for lighting, gameplay, and performance.

The Reckoning / Level Designer | 4 Months, 2021
Solo Project | Half-life 2 Mod| Source

  • Created design documentation, map layouts, and narrative trees.

  • Blocked out level and scripted puzzle sequences.

  • Design combat sequences using AI, patrol paths, and navmeshes.

  • Play-tested the level, then iterated it after playtest feedback.

  • Optimized the level for lighting, gameplay, and performances.

INTERESTS
Documentaries, Movies, Fishing, and Boxing.